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- Script:LoadScript("scripts/default/entities/pickups/basepickup.lua");
-
- local funcPick=function (self,collider)
- printf("CHECKPOINT REACHED: "..self.Properties.nId);
- self:EnableSave(nil);
-
- _LastCheckPPos = new (self:GetPos());
- _LastCheckPAngles = new(self:GetAngles());
- Game:TouchCheckPoint(self.Properties.nId, _LastCheckPPos, _LastCheckPAngles);
-
- return 1;
- end
-
- local params={
- func=funcPick,
- model="objects/pickups/misc/checkpoint.cgf",
- default_amount=0,
- sound="sounds/waypoint/waypoint1.wav",
- modelchoosable=nil,
- soundchoosable=nil
- }
-
- Checkpoint=CreateCustomPickup(params);
- Checkpoint.Properties.Amount=nil;
- Checkpoint.Properties.RespawnTime=0;
- Checkpoint.Properties.nId=0;
-
- -- still respawn
- -- current checkpoint is saved in the old state
- -- renders own player
- -- ammo count and other vars
-